Star Wars game developers reveal how Jedi Outcast’s lightsaber fight was created



Raven Software Chief Designer Chris Foster explains how Raven Software designed the revolutionary lightsaber combat in Star Wars Jedi Outcast.

Raven Software Star Wars: Jedi Knight The series had a big influence among video games set in the legendary Galaxy Far, Far Away, and some of the series’ developers recently shared how they designed the lightsaber combat that would set the benchmark even decades later. . From the years 1996 Star Wars: Dark Forces, the Jedi knight the series put the players in the role of Kyle Katarn, a former Stormtrooper turned rebel hero who would become a staple of the old Star wars Expanded universe before its restart in 2014.

While the first Star Wars: Dark Forces Kyle only used blasters in a first-person shooter format, later installments revealed he was actually Force Sensitive, and it wasn’t long before he and the players used it. the most prized weapon of the Jedi. Therefore, the Dark forces the series slowly changed its name to Jedi knight and won countless praise from fans for letting them tap into the power of the Force and wield their lightsabers with a level of fluidity never before experienced in a Star wars– thematic title.

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According to GamesRadar, former Raven Software lead designer Chris Foster spoke to Retro player to discuss how he and his team designed Star Wars Jedi Knight II: The Jedi Outcasts lightsaber fight. He says they “We wanted lightsaber combat to not be just about a guy waving a stick around those one-hit enemies… we wanted it to be the ultimate combination of a weapon and an extension of the player’s willpower.To achieve this, Raven took great care to test her combat against enemy Stormtrooper AI and tweak things like timing, animations, reactions, damage, and blaster parry until they did. feel like they do in the Star wars films and novels. “When you picked up that lightsaber [early in Jedi Outcast] after using guns for the start of the game we wanted you to know you had arrived,”Foster added. “Having this thing in your hand was your destiny and it was part of you.

The Star Wars: Jedi Knight series ended after the years 2003 Jedi Academy, and the games and Kyle Katarn himself have since been pulled from the sequel by Disney. However, the legacy of Star Wars: Jedi Knight still lives thanks to 2019 Star Wars Jedi: Fallen Order, which places players in the role of Jedi outcast Cal Kestis and features lightsaber combat similar to the one featured in Jedi Outcast. The players reacted well Jedi Fallen Order, and look forward to hearing from its planned sequel.

The Star Wars: Jedi Knight The series was monumental for fans of Galaxy Far, Far Away, and hearing how Raven Software crafted their excellent lightsaber fight is fascinating. There is no doubt that Chris Foster and his team have accomplished something incredible with the Star Wars: Jedi Knight series, so much so that its legacy continues even almost two decades after the release of its last opus.

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Source: GamesRadar, Retro player

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