Sonic Frontiers Combat inspired by the movie

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Over the past 20 years, more and more video games have made their way to movie and television screens, with studios trying to translate aspects of games like Halo, mortal combatand Unexplored with varying success. It’s rare, however, that inspiration goes the other way and sees development teams trying to bring aspects of said adaptation into new games in a noticeable way. However, that seems to be exactly what sound borders the team is done with the titular hedgehog’s new game as its director says the team is taking inspiration from recent Sonic films for the game’s combat system.

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sound borders is the latest game featuring Sega’s iconic hedgehog and will mark its official debut on PlayStation 5 and Xbox Series X/S. The game will see Sonic, along with his friends Tails and Amy, drawn into a wormhole that dumps them onto the lush and mysterious Starfall Islands. The heroes will have to travel across the islands to find the Chaos Emeralds to return home while battling hostile robots patrolling the Starfall Islands.

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Last month, Sonic Team rolled out the first in-depth look at the upcoming Sonic game, giving players a proper look at Starfall Islands and the team talking about some of their influences in development. As mentioned above, one of those influences has been Sonic’s recent leap to movie screens and how his portrayal has been used to design the game’s combat. sound borders Director Morio Kishimoto confirmed this in a recent interview with IGN, saying that the films, especially the first one, caused the team to change their approach to combat and Sonic traversal.


“The first one [Sonic the Hedgehog] The movie really took me by surprise,” Kishimoto told IGN. “We focused on how Sonic is supposed to run, jump, and fight in our games, but the movie showed us an entirely new approach. They came up with a great take on Sonic, which became a huge inspiration for sound borders‘ development.”

While this may come as a surprise to some gamers, it will likely become more common as movie studios continue to seek out video games that they believe are worth hitting the big screen. The first six months of 2022 have already seen sonic the hedgehog 2, Unexplored, The Cuphead Showand the Halo Release of TV series, some more well received than others. There’s plenty more to come too, with game adaptations like Borderlands and The last of us to be published soon.


The Sonic movies, in particular, have proven to be big-screen hits, with sonic the hedgehog 2 being more well received by critics and audiences than the first film. With that in mind, it makes sense for Sonic Team to take a look at the movies to see what parts of Paramount Picture’s Hedgehog iteration worked and if anything from the movies could translate to the games. Statements made by Kishimoto seem to indicate that certain elements of the films work well in sound bordersthough players will have to wait to see for themselves.

sound borders is slated for release in late 2022 on Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, and Xbox Series X/S.


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Source: IGN

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