Skywalker Saga Could Actually Have Fun In Battle


LEGO Star Wars: The Skywalker Saga seems like an ambitious title that modernizes the outdated combat mechanics of its beloved predecessors.

LEGO Star Wars: The Skywalker Saga features multiple gameplay changes from previous LEGO games, with combat in particular appearing to be much deeper overall. Developer TT Games recently released a gameplay trailer for LEGO Star Wars: The Skywalker Saga which showed off its new graphics and gameplay additions. However, perhaps the most notable of the updates revealed by the trailer is the many combat changes that will be introduced. skywalker saga will feature third-person shooter elements, and the lightsaber combat also seems to be much improved.

the Lego Star Wars The series has never been known for its combat system. In the past, fighting enemies was all about chopping and slashing as a Jedi and aiming and clicking like anyone else. The few fights that became more interesting were reserved for boss battles or sequences involving vehicles, such as dismantling AT-ATs in the Star Wars: The Empire Strikes Back Hoth sequence.


Related: All Confirmed Star Wars Vehicles For The LEGO Skywalker Saga (So Far)

Based on IEGO Star Wars: The Skywalker Saga gameplay trailer, the game will bring depth to both boss battles and routine engagements. Among the most notable updates the game will bring to combat is the change in perspective. Like most LEGO video games, the Lego Star Wars The series plays from a third-person perspective, with the camera hovering over each level. LEGO Star Wars: The Skywalker Saga will change this slightly by bringing the camera closer to the action, placing players right behind the characters they control and closer to the fight. This shift in perspective has opened the door to more specific gameplay changes that will diversify combat for the series and potentially even make it more fun.

LEGO Star Wars: Skywalker Saga includes combos and TPS elements

LEGO Star Wars_ The original Skywalker saga trilogy

One of those changes is how aiming and zooming works when using blasters. When you play as one of the many characters in LEGO Star Wars: The Skywalker Saga, players zoom when concentrating on aiming like in classic shooters. The same goes for using vehicles like the Millennium Falcon, which features crosshairs that move independently of the ship’s direction. This should, in theory, provide a much more engaging and immersive gaming experience. Being placed directly behind these characters as they hide and aim at enemies should add a greater sense of risk and drama to encounters. This may seem out of place for a LEGO game, but The Skywalker Saga can benefit from making things more intense.

Another addition to come with LEGO Star Wars: The Skywalker SagaCombat mechanics are combos. Whether using the Lego Star Wars game version of Luke Skywalker or a character who prefers punches, it seems that attacks – or at least melee attacks – can combine into long chains. Some of the combos featured in the gameplay trailer show characters punching droids through the air, while others show a more elaborate style of lightsaber dueling. This should bring a welcome change to the Lego Star Wars the franchise’s combat mechanics, as it can not only make one-on-one battles fun, but also add gravity to boss fights. The fight between Anakin and Obi-Wan on Mustafar already looks more exciting from what’s shown in the gameplay trailer.

How good or engaging LEGO Star Wars: The Skywalker SagaTurns out gameplay changes won’t be secured until its April 5 release date. The launch of the game – as well as other 2o22 star wars video games – is still months away, so excited fans will have to wait to test out aiming and dueling with their favorite characters. In all cases, LEGO Star Wars: The Skywalker Saga seems like an ambitious game attempting to make innovative and fun changes to the combat systems of its predecessors.

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