Game Review: ‘Rogue Lords’

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Ever wanted to be the devil and command your own army to spread darkness over the land? Well now you can come in Rogue Lords, a turn-based roguelike game from NACON, Cyanide, and Leikir Studio that released on PC in September and has since won two awards for Best Art Direction for a PC Game and Best Character Design. Now Rogue Lords was released on consoles and I was able to try it!

In Rogue Lords, you play as the devil simmering in hell after an embarrassing loss to Van Helsing and his Demon Hunters. The time for revenge is near as you summon devoted followers who will do your bidding to fight against good in the world. Your devoted followers whom you give orders to consist of nine famous villains from fiction and folklore such as Baron Samedi, Bloody Mary, The Headless Horseman, and more!

Now on to the game itself! Being turn based, the game is a marathon with lots of detail to follow, I guess you can say the devil is in the detail, pun intended! Players will have to move around a map and interact in certain places to progress, some of these points of interest will be combat, the encounter with the reaper (which acts as the store where you can buy items and skills with the souls you’ve collected), alters to sacrifice skills, story chapters, or events where the choices you make will determine the character’s performance during the level.

Rogue Lords is the voice acting very talented, I just wish they had more spoken dialogue for some of the events. The soundtrack is perfect for the game and dare I say it gives a bit of a Halloween feel when I listen to it. As for the art of the game, the award it won was well deserved as the artwork and character designs fit perfectly into the “Book” world that is featured making them look like artwork alive.

As for the overall gameplay I would say this game has hardcore and veteran turn based gamers in mind, I don’t play many turn based fighting games but the ones I have are pretty easy to play while Rogue Lords is quite involved. That said, not completing a book (level) doesn’t just mean the game is over, on the bright side, you unlock items and collectibles, and characters with the points you’ve earned during your game, which helps non-hardcore turn-based players like me feel a sense of reward even though we’re probably playing the game poorly.

Globally, Rogue Lords is what I call afternoon fun, which means if you want to play a game to kill some time without really immersing yourself in it, then this is the one for you. Even if you want to spend hours playing this go for it because I think it has something for everyone I know I’d probably be more serious about this game around Halloween given the vibes how I feel about it.

On my scale from 1 to 10 Rogue Lords scores an 8 as if the art, sound, and music really holds up, the gameplay mechanics may be a bit too much for those new to or unfamiliar with the turn-based genre.

Rogue Lords is available now on PC, PlayStation 4, Xbox One and Nintendo Switch.

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